I've done quite a bit of development in actionscript (all kinds), but only recently got a Mac, and was astonished by the lack of any proper way of doing actionscript 3 development. Don't get me wrong, I absolutely love the os, and everything else in my stack (webdev) works perfectly, but this actionscript thing is the only reason I have a windows partition still hanging on to it's dear live on my box.
Anyway, I've tried Flashdevelop (the best windows AS3 App) through virtualization, and the experience was far from satisfactory, and now I'm trying a new approach - using xcode to compile the flash file, through the open source flex 3 sdk. (This is this guy's work -
Core SWF ) This method actually works, but still needs quite a lot of polish. So I have a few questions for you guys.
First and foremost - is this the right place to ask? I've done a bit of googling, and this seems the best place to ask questions about xcode, of course I'm a recent Mac convert, so if I'm wrong, please correct me.
Now the actual question - Is there a way to tie an external build task to do a proper debugging? Now - using this project template (Core SWF), I only get an error where the actual build takes place, and don't have any way to tell why it failed. The xcode docs were rather unhelpful in the matter.
And can you guys point me to some tutorials about how to customize xcode for external build tasks? I would really appreciate it.