MKMapKit/Utility App Problem
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Old 12-31-2009, 03:09 PM
MotionInkStudios MotionInkStudios is offline
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Join Date: Dec 2009
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Default MKMapKit/Utility App Problem

Hey out there.

So I am horribly new at programming applications. I've been working through a few programming books, and off of tutorials I've found online. Alas, I have inevitably hit a snag. In order for my application to be successful, I need it to display a map as the initial screen viewed, with selectable annotations. That much I have figured out, through trial and error.

The problem is, I don't quite know how to get the application to switch to a separate view, that would display information about the annotation selected in a picker wheel.

Ideally the view switch would trigger after the second annotation selection, or, if it were simpler, after the user selected both a left and right CalloutAccessory. As well as retain the knowledge of which 2 annotations were selected, so that the picker wheel's plist would know which array to display.

I've been working on this problem solo for about a week and a half now, and I believe it is time to stop being stubborn, and ask for help.

ANY thoughts/comments welcomed...

Thanks

P.S. I have a hunch it has to do with my Interface Builder connections...
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kit, map, switcher, view

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